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Gamble (2)
GAMBLE (2)

Definition: The act of gambling (playing a game for money; taking risks in the hope of getting better results than by some safer means; staking one's money or hopes).
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* All seven elements would be in.


1. What it is required for (purpose) would have been established.

2. A requirement (necessity) to take the course of action is settled.

3. Preparations commence before the processes of activities involved.

4. Confirmation would have been had that information possessed is not complete, 'warning' had not inadequate, rules guiding procedures not unfamiliar, and a safety net, in case of failure, not available. That is, there would be no smart money ! In other words, situation will be one of a (the) recognized risk.

5. Involvement limit (risk-taking) is determined by an estimation.

6. Investment level (cost-benefit) is confirmed by a 'sacrifice', etc.

7. What results is a follow-up (monitoring) or waiting (expectation).



May pay off ...

And may not ...
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NO FEARS. 1.

NO SHOCKS. 2.

NO PRAYERS. 3.

NO SURPRISES. 4.

NO CERTAINTIES. 5.

NO UNSURENESS. 6.

NO CELEBRATIONS. 7.
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